![]() ![]() If you are new to shaders then watch this start lesson on YouTube. Type resolution of the image to this thing to fix it. Stretch Fix - when you plug non-square images to square UV map it is stretching. Wood Paint - combine wood nodes into this one and get all maps for the painted wood. Wood Mixer - a comfortable tool to unite all these node groups. Also there are 4 presets to choose and you can add more if look inside it. ![]() The basic node group for the wood material. This issue is solved in the basic wood preset material. It is based on pointiness information and because of that when you use adaptive subdivision quantity of normals will grow and there will be less edges. Used Erindale’s tutorial to make basic math for this node group.Įdge Mask - customizable mask for edge scuffs. And again, you can use it with any textures and images. But this is not a problem because those type of textures only need for a walls or for a floor. Of course you can use with any type of textures with brick pattern.ĭiagonal Tiles - based only on XY axis so you will need a UV unwrap. You can scale in all 3 axis, randomize it and change the mortar. ![]() Vector Brick Texture - this thing is like a brick texture. You will get 7 unique custom node groups and 8 ready-to-use materials. prefix and each material has the Spr.Wd. You can create literally any type of wood with this materials/nodes pack.īlend file has the K.M. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |